So back to Brian.
I've just finished skinning him! He currently has a jaw control and blinks which are his basic facial stuff. I will be creating blend shapes and real-time controls for his other expressions later.
This was a big step and I've been putting it off for a while so I'm glad it's done now. And after all the fuss it only took a couple of hours!
Animation tests next!
here's a celebratory (and frankly out of character) image I made to celebrate. It was inspired by a comment I received about Brian's portly shape, not my words!
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